Fernando Olmedo

FDOlmedo@gmail.com

Watercolor studies

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I've recently been interested in learning how watercolor works and these are the results.



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Creative ID finals

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The finals for creative ID had to be 3 keyframes from the story you worked on using the same form language developed throughout the term. I think I like the last one the best.
Cardgame

Montag's confrontation with Beaty

Montag walking in on an overdosed Mildred

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Advanced perspective finals

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Final works for Advanced perspective. 


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Fahrenheit Props

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Prop week for Fahrenheit using the same text based form language as before




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Vehicle in Fahrenheit

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For the next part of creative ID, we were tasked to come up with a few vehicles in the same style/form language as the previous assignments. By this time I have gotten fairly used to what I was working with.






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Character Week

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Character week for creative ID using the process mentioned from earlier weeks.

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Creative I.D. environments week. this week we used our design process to create environments for our story.

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Creative I.D. process. The goal of our class is to visually develop an existing story (in my case it is Fahrenheit 451 by Ray Bradbury) and derive an abstract experimental process with a level of emotional connectivity. Through an involved process I was able to create a design language that my instructors were quite pleased with.

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Viscom 3 metal rendering project. The assignment was to choose something i was passionate about and try and render it. I chose the Legend of Zelda because it is probably the most influential game I have ever played. This is Link's master sword

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